类 PlayerTickEvent.Post
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.event.entity.EntityEvent
net.neoforged.neoforge.event.entity.living.LivingEvent
net.neoforged.neoforge.event.entity.player.PlayerEvent
net.neoforged.neoforge.event.tick.PlayerTickEvent
net.neoforged.neoforge.event.tick.PlayerTickEvent.Post
- 封闭类:
PlayerTickEvent
PlayerTickEvent.Post
is fired once per game tick, per player, after the player performs work for the current tick.
This event will fire on both the logical server and logical client, for subclasses of Player
on their respective sides.
As such, be sure to check Level.isClientSide()
before performing any operations.
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嵌套类概要
从类继承的嵌套类/接口 net.neoforged.neoforge.event.tick.PlayerTickEvent
PlayerTickEvent.Post, PlayerTickEvent.Pre
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.player.PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerChangeGameModeEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.TabListNameFormat
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.living.LivingEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingVisibilityEvent
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.EntityEvent
EntityEvent.EnteringSection, EntityEvent.EntityConstructing, EntityEvent.Size
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构造器概要
构造器 -
方法概要
从类继承的方法 net.neoforged.neoforge.event.entity.player.PlayerEvent
getEntity
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构造器详细资料
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Post
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