类 PlayerInteractEvent.EntityInteractSpecific
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.event.entity.EntityEvent
net.neoforged.neoforge.event.entity.living.LivingEvent
net.neoforged.neoforge.event.entity.player.PlayerEvent
net.neoforged.neoforge.event.entity.player.PlayerInteractEvent
net.neoforged.neoforge.event.entity.player.PlayerInteractEvent.EntityInteractSpecific
- 所有已实现的接口:
net.neoforged.bus.api.ICancellableEvent
- 封闭类:
PlayerInteractEvent
public static class PlayerInteractEvent.EntityInteractSpecific
extends PlayerInteractEvent
implements net.neoforged.bus.api.ICancellableEvent
This event is fired on both sides whenever a player right clicks an entity.
"Interact at" is an interact where the local vector (which part of the entity you clicked) is known.
The state of this event affects whether
Entity.interactAt(Player, Vec3, InteractionHand)
is called.
Let result be the return value of Entity.interactAt(Player, Vec3, InteractionHand)
, or cancellationResult
if the event is cancelled.
If we are on the client and result is not InteractionResult.SUCCESS
, the client will then try PlayerInteractEvent.EntityInteract
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嵌套类概要
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.player.PlayerInteractEvent
PlayerInteractEvent.EntityInteract, PlayerInteractEvent.EntityInteractSpecific, PlayerInteractEvent.LeftClickBlock, PlayerInteractEvent.LeftClickEmpty, PlayerInteractEvent.RightClickBlock, PlayerInteractEvent.RightClickEmpty, PlayerInteractEvent.RightClickItem
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.player.PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerChangeGameModeEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.TabListNameFormat
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.living.LivingEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingVisibilityEvent
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.EntityEvent
EntityEvent.EnteringSection, EntityEvent.EntityConstructing, EntityEvent.Size
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字段概要
字段 -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明Returns the local interaction position.void
Set the InteractionResult that will be returned to vanilla if the event is cancelled, instead of calling the relevant method of the event.从类继承的方法 net.neoforged.neoforge.event.entity.player.PlayerInteractEvent
getFace, getHand, getItemStack, getLevel, getPos, getSide
从类继承的方法 net.neoforged.neoforge.event.entity.player.PlayerEvent
getEntity
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.neoforged.bus.api.ICancellableEvent
isCanceled, setCanceled
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字段详细资料
-
cancellationResult
-
localPos
-
target
-
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构造器详细资料
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EntityInteractSpecific
-
-
方法详细资料
-
getLocalPos
Returns the local interaction position. This is a 3D vector, where (0, 0, 0) is centered exactly at the center of the entity's bounding box at their feet. This means the X and Z values will be in the range [-width / 2, width / 2] while Y values will be in the range [0, height]- 返回:
- The local position
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getTarget
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getCancellationResult
- 返回:
- The InteractionResult that will be returned to vanilla if the event is cancelled, instead of calling the relevant
method of the event. By default, this is
InteractionResult.PASS
, meaning cancelled events will cause the client to keep trying more interactions until something works.
-
setCancellationResult
Set the InteractionResult that will be returned to vanilla if the event is cancelled, instead of calling the relevant method of the event.
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