类 PlayerInteractEvent.RightClickItem
java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.event.entity.EntityEvent
net.neoforged.neoforge.event.entity.living.LivingEvent
net.neoforged.neoforge.event.entity.player.PlayerEvent
net.neoforged.neoforge.event.entity.player.PlayerInteractEvent
net.neoforged.neoforge.event.entity.player.PlayerInteractEvent.RightClickItem
- 所有已实现的接口:
net.neoforged.bus.api.ICancellableEvent
- 封闭类:
PlayerInteractEvent
public static class PlayerInteractEvent.RightClickItem
extends PlayerInteractEvent
implements net.neoforged.bus.api.ICancellableEvent
This event is fired on both sides before the player triggers
Item.use(Level, Player, InteractionHand)
.
Note that this is NOT fired if the player is targeting a block PlayerInteractEvent.RightClickBlock
or entity PlayerInteractEvent.EntityInteract
PlayerInteractEvent.EntityInteractSpecific
.
Let result be the return value of Item.use(Level, Player, InteractionHand)
, or cancellationResult
if the event is cancelled.
If we are on the client and result is not InteractionResult.SUCCESS
, the client will then continue to other hands.-
嵌套类概要
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.player.PlayerInteractEvent
PlayerInteractEvent.EntityInteract, PlayerInteractEvent.EntityInteractSpecific, PlayerInteractEvent.LeftClickBlock, PlayerInteractEvent.LeftClickEmpty, PlayerInteractEvent.RightClickBlock, PlayerInteractEvent.RightClickEmpty, PlayerInteractEvent.RightClickItem
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.player.PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerChangeGameModeEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.TabListNameFormat
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.living.LivingEvent
LivingEvent.LivingJumpEvent, LivingEvent.LivingVisibilityEvent
从类继承的嵌套类/接口 net.neoforged.neoforge.event.entity.EntityEvent
EntityEvent.EnteringSection, EntityEvent.EntityConstructing, EntityEvent.Size
-
字段概要
字段 -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明void
Set the InteractionResult that will be returned to vanilla if the event is cancelled, instead of calling the relevant method of the event.从类继承的方法 net.neoforged.neoforge.event.entity.player.PlayerInteractEvent
getFace, getHand, getItemStack, getLevel, getPos, getSide
从类继承的方法 net.neoforged.neoforge.event.entity.player.PlayerEvent
getEntity
从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
从接口继承的方法 net.neoforged.bus.api.ICancellableEvent
isCanceled, setCanceled
-
字段详细资料
-
cancellationResult
-
-
构造器详细资料
-
RightClickItem
-
-
方法详细资料
-
getCancellationResult
- 返回:
- The InteractionResult that will be returned to vanilla if the event is cancelled, instead of calling the relevant
method of the event. By default, this is
InteractionResult.PASS
, meaning cancelled events will cause the client to keep trying more interactions until something works.
-
setCancellationResult
Set the InteractionResult that will be returned to vanilla if the event is cancelled, instead of calling the relevant method of the event.
-